BM does not start on Ubuntu 20.04 - missing libs

After upgrading to Kubuntu to 20.04 and BM to latest stable version as of now (unfortunately I upgraded both at the same time) BM does not start from Steam UI at all, and from bm.sh reports missing libraries. After manually installing some libraries, game progressed to main menu but still crashed on loading “new game”.
BM is supposed to contain all libraries it needs, (since it is 32 bit, and mostly run on 64 bin Linux) and so far mostly did (except old problems with libstdc++.so.6)
Following libs are missing:

libopenal1
libsndio7.0
libasound2
libtier0.so
libfontconfig.so.1
libfreetype.so.6
… and many more. Root supplied libraries with missing dependencies seem to be engine.so and vguimatsurface.so

CC, kindly fix it as a critical issue as that looks like is affecting everyone on Ubuntu 20.04 (these libs do not come preinstalled in 32 bit versions anymore?)

Typical message reporting missing lib:
XXX: resource creation failed
XXX: resource creation failed
XXX: resource creation failed
XXX: resource creation failed
ALSA lib pcm.c:8526:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:8526:(snd_pcm_recover) underrun occurred
crash_20200628014737_1.dmp[5820]: Uploading dump (out-of-process)
/tmp/dumps/crash_20200628014737_1.dmp
crash_20200628014737_1.dmp[5820]: Finished uploading minidump (out-of-process): success = no
crash_20200628014737_1.dmp[5820]: error: libnghttp2.so.14: cannot open shared object file: No such file or directory
crash_20200628014737_1.dmp[5820]: file ‘’/tmp/dumps/crash_20200628014737_1.dmp’’, upload no: ‘‘libnghttp2.so.14: cannot open shared object file: No such file or directory’’
./bms.sh: line 74: 5782 Segmentation fault (core dumped) ${GAME_DEBUGGER} “${GAMEROOT}”/${GAMEEXE} “$@”

I keep losing patience downloading these libs manually, which seems to be your job, right?

The community has moved to Discord.
Join us here https://discord.gg/KpBDTqm and ask your questions in the appropriate channel.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.